Well my linkshell successfully killed AV again. Now AV is defiantly on farming status and the wishlist is long… ><;. Good times though. Hopefully we can get some sashes and Great Katanas sooner than later. I’ll say this about AV, at least for myself having killed this legendary beast the satisfaction is no where near as when my... Read More
Server Status: http://www.ff14news.com/serverstatus/ To Register your Square Enix account (if you don’t have one) – https://secure.square-enix.com/account/app/svc/register Apply for Beta code: http://entry.ffxiv.com/ (If it is up, and once you receive e-mail with your beta key) Square Enix Account Management To get official client download for NA testers: NA Tester Site
Unsurprisingly really, it was kind of a madhouse having everyone around the world all try and login to a certain website at 19:00 PDT yesterday, and of course there were issues. After repeated efforts, I had gotten a beta key code issued to me, however I was not able to login to the account management [...]
Episode 220: Denwa Incoming Update, Japanese Class, Bubu Flags, and more! 9/2/10 39:33 Download audio file (Episode220.mp3) Level Cap Increase DJ Plaeskool- Zi’Tah: Rhythm of the Sanctuary Job Adjustments Part I DJ Plaeskool- On Being Taru DJ Plaeskool- Laila, Step Lively! (Autumn Footfalls Remix)
With Scars of Abyssea now available for advance purchase via PlayOnline, players have no doubt been wondering what challenges await them. Well, wonder no more, for a promotional trailer offering a sneak peek at this latest battle add-on is now available! The official site has also been updated with details on Empyrean Armor, a powerful new set of equipment that will be available to those who prove themselves worthy. Players [...]
I'm going to take Summoner and Puppetmaster both to 85 once the Version Update arrives. I'd do it now, but they're just barely 76 and I'd rather only drag them through an Abyssean party (hopefully) once rather than twice.
But I'm a little curious...what do people invite Summoners to do in Abyssea? Hastega and Cure? Damage BPs? I think pet kills all counted as Ruby light (which nobody ever wants) or something? Anybody with some experience they can share please post a comment.
I’m embarrassed to admit that we’ve accumulated 13 consecutive losses in the past two months with our win to lose ratio shooting from 9 – 3 to 9 – 16. Working with different team setups can be a hassle, but updating our new members about our general Diorama strategies is our next step towards victory. [...]
It has come to my attention that there are several viable options for 5-hit builds with several of the Magian Great Katanas. In general, these are only possible with a few requirements. The Great Katana needs to be of at least 464 delay and you are going to make some new trade offs to get to the Store TP required. Assuming you have all of the necessary merits, you will require an additional 29 in Store TP. The problem for doing this is not that the gear doesn't exist, but that there are a lot of ways to get to the goal of +29 Store TP and almost all of them require giving up additional gear.
Now, I know the knee jerk reaction to this statement is why would I ever want to give up good stats for Store TP? The answer is simple, you don't UNLESS you can save a swing in getting to the next WS. For SAM (and for almost all jobs) a WS is always to going to be the most damaging attack you can do. This means that the more WS you get the more damage you will do. The reason people use Haste is to do the same exact thing. If you swing faster, you will get to the next WS faster. The problem is that people don't think of Store TP as Haste, but they should. It just comes in huge big chunks of Haste, rather than small slivers of Haste. Everyone should know the value of Haste by now. It has a multiplicative effect on your damage, which means that every bit of Haste you can get and use effectively will be of more and more value.
The options that I have found so far the Kokushitsunotachi and the Keitonotachi. There are obviously different approaches for each considering the Keitonotachi has +5 Store TP of it's own, making it easier, but still requiring trade offs. In general, you are going to need to keep your normal Store TP gear that you are currently using. Things like Rajas Ring, Usukane Sune-ate and a Store TP body like Usukane Haramaki or even Askar body are acceptable options. After that the trade off's start coming. Rose Strap is an obvious first pick because it replaces a relatively unimportant slot and has a big chunk of Store TP on it. The new Unkai Nodowa is a good option for the neck piece because the next closest option is Chivalrous Chain and it doesn't give nearly as much. White Tathlum is another option, it makes me cringe because it doesn't do much at all to help out with anything else besides the Store TP. After this point you need to start thinking about big sacrifices. Hachiman gear has a lot of Store TP on it. The hands can be used for TP and the feet can be used for WS. These should be your last resort options, but they may be necessary depending on your gearing.
The one shining light out there is the Goading Belt. While this may not seem like the best possible option compared to the Bullwhip Belt, you need to look at the differences in terms of total Haste. A Bullwhip Belt has 2% more Haste, but if a Goading Belt helps you keep other gear you want to be using like say Dusk Gloves or a good WS piece then you could actually gain more from using the Goading Belt than from the Bullwhip Belt. It's a tough balancing act that requires a complete look at all of your gear and options, but it is worth the effort because the difference between a 6 hit build and a 5 hit build is about 17% haste. There is no piece of gear that gives you that much haste.
Tags: Samurai, haste, Ringthree, store tp, Abyssea
We would like to announce the appointment of a new director for FINAL FANTASY XI. Former Battle Director Akihiko Matsui has assumed the post, and would like to take this opportunity to offer a few words of greeting to our players. Dear Users, It is both an honor and pleasure to give this address as the newly appointed director of FINAL FANTASY XI. With the commencement of official service for [...]
Square-Enix announced that Tanaka is moving on and somebody else is taking over FFXI as "Director" today. Artist's rendition of Akihiko to the right. The POL blurb SS'd to the left.
Tried an ad hoc lowish man group in Dynamis last night. Wow does 80 make things sensible. OK we weren’t killing a ton but we managed to get 2 time extensions and have a couple of hours in uncontested ice. This isn’t something we really have room to do regularly nor do I particularly want [...]
While traveling around the world of Eorzea you may run into one of these guys at the various Aetherytes. Talking to them will give you the chance to take part in an event called Behest. Behest is similar to XI's campaign in the fact that anyone can join in with you and help. However with Behest you are required to be in a rank level range of 10s starting at a minimum of 10. Currently in the beta there are 10~20, 20~30, and 30~40 Behests. Before joining the Behest you may want to consider if you are on the lower end of the rank range because they tend to be quiet a bit more difficult, and almost impossible because of how hard the mobs hit. Once the Battlewarden appears, anyone in that Battlewarden's range will have 5 min to talk to him before Behest starts. In the case no one joins he will disappear and Behest will start again for 30min. If Behest is completed though the 30min will start from when it is completed.
Now once Behest starts this will appear in your upper left hand corner of your screen. It will tell you what exactly to kill, and red dots should appear on the mini map for where the mobs are. This should mostly be the same as a guildeve.
Most of the monsters in the Behest you will find are the same as the ones in the guildeves for that area. Their difficulty is on par with 3~4 star leves of the area as well.
Some things you might notice in the Behest is extra monsters that are not involved with your Behest requirements, but appear as mobs with the guildeve symbol by their name. This can be the case for extra mobs of the ones you require. I'm not sure at this point if based on how many people are with you determines if these mobs are required or not, but there could be a connection.
After defeating all of the mobs required you will receive this message and will be given a new objective.
The new mobs that appear tend to be more difficult, then the previous mobs. Sometimes they are special mobs such a Kobalds that have a chance to drop armor or beastcoins, which I'm not sure if there is a use for yet. I would say the difficulty of the mobs tend to be in the 4~5 star leve comparison. However the ones in this pic actually were extremely easy and died in 2-3 hits.
Once the last of the mobs are defeated, you will have to wait for the Battlewarden to walk to you if he/she is not already there. Once there speak to him/her and then they will give you a reward that seems to be based on the number of mobs you killed. Tends to between 500gil ~ 2000gil. I believe there is also a possibility of armor being obtained as well, but I have yet to seen it myself.
That's about it for Behest at this point. Hopefully when the game starts open beta and release there will be more to do with it and the higher behests will be even more rewarding with more difficulty.
Sorry for the lack of updates the last few months! I haven't really touched FFXI in awhile and did not feel a need to still make posts unless I felt I had something unique to say. Regarding the question I've been getting more and more often lately, I will indeed be moving to FF14 when it comes out. To those that have tried to recruit me to your no-doubt outstanding LSs, it has been extremely flattering; however, I probably will not have the free time to immerse myself in endgame to the degree I did for 11. Despite decreased playtime, I still look forward to providing a unique, and most importantly, helpful commentary on 14's meta-game when it comes out. Of course, my "specialty" is the dissection of 11's enmity system and I look foward to giving my best effort on 14's system as well.
I would just like to hear people's input on the hate/enmity system. If you have experience with the beta and could take the time to reply with just stories and anecdotes on how the enmity system works I would greatly appreciate it. I'm not looking for in depth analysis necessarily. Just your experiences are great. Feel free to ramble or give your own opinions - I'll read everything.
Some basic questions:
In general, how do you feel 14 compares to 11's enmity system?
Do you feel mobs have a "memory system" (similar to AION where the more often you kill something the more hate you receive for the same actions the next time around)?
How are party dynamics with regards to holding hate for tanks, and avoiding hate for DD/backline?
What jobs have you seen tanking? What are people using to maintain hate?
For mages, are there any actions you find that draw attention to you more than others?
If you've tried running away from battle, what were your experiences regarding the mobs' ability to track you?
Overall general impressions or stories are great.
Regarding the future of FFXI and specifically my own, I will try to make a dedicated post on the last 7 years in Vana'diel at a later time.
Thanks in advance for the feedback and happy gaming!
Finally, a decent augment on a Potent Belt. With this new piece of equipmentto my arsenal, I actually have a lot of options under my sleeve for my WAR between neck and waist gear. Currently, the best combination for my WAR between neck and waste is Chivalrous Chain and Potent belt, totaling my STR to [...]
I’ve been doing a lot of thinking as to what jobs I want to be associated with and level. When they raised the level cap I had already gained level 75 with PLD, DRG, SMN, BLU, and RDM (in that order) and was working on BLM. And with Abyssea style exp I knew I could [...]
You guys know I don’t usually comment on updates. I just let it roll, suck it in, hope for the things not to be IMPOSSIBLE to obtain and pray. For what I’ve seen so far, the new AFs are pretty cool. I really liked the PUP’s hat (…. I know) and specially Corsair’s pirate new
Tags: Dynamis, THF, gear, af, cor, Mage Trials, Wishlist, The Game, Don't hate me because I'm pretty
............................Looking a little closer here......this set seems to be based off the ShadowLord Armor from Campaigne. (Specificaly meaning the Head Gear)
With the recent preparatory update for Final Fantasy XI, players immediatly began scouring the data files in the hopes of uncovering some of the new gear we can look forward to with the game’s early September update. Among the things found were three new maps that are going to be used for areas in the Scars of Abyssea add-on. These maps are: Misareaux Coast Attohwa Chasm Vunkerl Inlet Does this [...]
Heya all, first off I’d like to apologize to everyone out there. Once again, real life decided to stick it’s ugly head in my affairs in the last week, leading to an unfortunate situation with the local electric company. Needless to say, they turned off my power, and refused to make any form of arrangements with me to get the bill caught back up. Really nice of them to do when it’s been
Continue reading A Taru In The Dark
Tags: FFXI, Final Fantasy XI, Rants, Misc, version updates
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