The Pie Blog™ Main Author:evilpaul Sub Author(s): none Server: Cerberus Language: English Subscribers: 3 URL:http://evilpaul.blogspot.com RSS Feed:http://evilpaul.blogspot.com/feeds/posts/default?alt=rss Indexed since: 20th Nov 2008 Last entry: 9th Sep 2010 7:00AM - Today Last indexed: 9th Sep 2010 8:20AM Entries indexed: 403 Clicks received: 16264 Click/Entry Ratio: 25.09 Description: The adventues of Evilpaul of Hades Server.
Cybele Pants Rare Exclusive Legs DEF:33 INT+10 Elemental magic skill +5 Magic critical hit rate +3% Lv84 BLM SCH Actual Haste body for MNK and NIN. Refresh Latent neck piece for idling in (hopefully a non-retarded latent). Better than Salvage pants and Zenith Mitts +1. Cool stuff.
I really need to find a Abyssea group. And get two more of these fucking Kindred's Crests. Seriously, fuck whoever thought this quest up.
I took some screenshots of the new Empyrean Sets and thought I'd post them to save some people time. (The listing of Jobs in the search screen is the same as the listing with the trial moogle, by the way.) I didn't do all 20 jobs, just the ones I have leveled...and Dancer.
Black Mage Scholar Summoner Monk Ninja Puppetmaster Dancer Other than saying, "I bet your tears are sweet and delicious if you finished a Salvage body last week!!!" I don't have time to comment on them now.
UPDATE: Still no commentary from me on these, but you can see more of the sets here on BG.
Tags: FFXI, ffxi update, Trials of the Magians
Square-Enix has no idea what the #@&% Ninja does. (Plus other update revelations!)
So the update's finally arrived and .DAT mining commenced! I've been reading BG, Alla, Julian from BG's site, Spira's site, and a few others and have stolen all my info from them in the most shameless manner possible.
So let's take a look at the new spells (the interesting ones, anyway): Ninja Myoshu: Ichi NIN Lv.85 Teaches the ninjutsu Myoshu: Ichi. Uses the ninja tool, "kabenro." Reduces TP dealt when striking an enemy.
Yurin: Ichi NIN Lv.83 Teaches the ninjutsu Yurin: Ichi. Uses the ninja tool, "jinko." Reduces an enemy's TP gain....Square-Enix has no fucking idea what Ninjas do, do they? They gave Ninja a self-Auspice fucking Ichi buff? And a fucking Penance Ichi enfeeble? Well, I sure hope the enhanced damage elemental ninjutsu doesn't suck rhino testicles too.
Surely, the -ja spells for Black Mage can quell my seething nerdrage? Black Mage Stoneja BLM Lv.81 Teaches the black magic Stoneja. Deals earth damage to enemies within area of effect. Successive use enhances spell potency.
Waterja BLM Lv.84 Teaches the black magic Waterja. Deals water damage to enemies within area of effect. Successive use enhances spell potency.Fuck!
Assuming the timers aren't super long this might make... umm... soloing Operation Desert Swarm easier? (Well, Waterja might since Earth + Scorpions = FAIL.) Even with much better than -ga3 damage at the same MP efficiency these are the Stonega II of new nukes.
The rest of the spells are what I'd expected. No clue on Refresh II or Ballad III's potency for sure yet, of course. That Carol II spells also apparently soemtimes nullify their element's damage despite not saying this in the description kind of like an element specific DL Ring..
Limit Break Details!
Square-Enix went with the Easy Button option again this time. Client: Nomad Moogle (Grand Duke Palace, Ru'Lude Gardens) Summary: The nomad moogle claims to have perfected another procedure that will send your powers burgeoning to even greater heights. Acquire five Kindred's crests and four merit points if you fancy yourself ready for the undertaking.Except, not really. What the fuck is a Kindred's Crest? Well, this: Kindred's Crest An elaborate crest belonging to the uppermost nobility of the Kindred.So, great. It's pretty much guaranteed to come from something stupid and everyone's going to be camping the mobs that drop it like they're fucking Ridills.
So to review the new Ninja spells suck, the Black Mage ones probably suck and are probably useless, and the Limit Break quest needs some probably Ex drops that are going to probably be a pain in the ass to get.
But there's still new Magian Weapons, weaponskills, and Empyrean Armor!
Weapons!
If you're familiar with the H2H weapons, this tell you most of what you need to know. Revenant Fists +1 DMG:+28 Delay:+55 "Victory Smite" lv 85 MNK PUP
Ursine Claws +1 DMG:+0 Delay:+86 Lv85 MNK PUP
Taipan Fangs +1 DMG:+26 Delay:+61 Lv85 MNK PUP
Barracudas +1 DMG:+23 Delay:+60 Lv85 MNK PUP Basically, the Walk of Echoes high DMG weapons get the new Weaponskills, but not the Empyrean Weapon STAT+10 boosts, or Occ. Deals 2x damage aftermaths.
The OAT and OA3 weapons don't change much, so it'll be interesting to see how they evolve. Higher DMG on the OAT and possibly OA4 on the low damage ones?
The Elemental path Taipan Fangs get DMG+3 and no change in Delay. Pretty much what was expected.
The Weaponskill Path weapon also got DMG+3, so what the new trials are should be interesting. More Store TP possibly?
There's also some new Relic WS weapons. Heofon Knuckles DMG:+30 Delay:+86 Latent effect: "Final Heaven" Lv 85 MNK PUPI'm guessing they're either Abyssea or Walk of Echoes only. Or maybe MMM only for lulz? Depending on the latent effect and the particular WS some of them could be pretty nice depending on how hard they are to obtain.
New Weaponskills!
Stolen from Priran on BG: Victory Smite - Delivers a fourfold attack. Chance of critical hit varies with TP. Verethragna: Aftermath. Rudra's Storm - Deals triple damage and weighs target down. Damage varies with TP. Twashtar: Aftermath. Torcleaver - Deals triple damage. Damage varies with TP. Caladbolg: Aftermath. Cloudsplitter - Deals lightning elemental damage. Damage varies with TP. Farsha: Aftermath. Ukko's Fury - Delivers a twofold attack that slows target. Chance of critical hit varies with TP. Ukonvasara: Aftermath. Quietus - Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP. Redemption: Aftermath. Camlann's Torment - Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP. Rhongomiant: Aftermath. Blade: Hi - Deals quadruple damage. Chance of critical hit varies with TP. Kannagi: Aftermath. Tachi: Fudo - Deals double damage. Damage varies with TP. Masamune: Aftermath. Dagan - Restores HP and MP. Amount restored varies with TP. Gambanteinn: Aftermath. Myrkr - Restores MP and removes status ailments. Amount of MP restored varies with TP. Hvergelmir: Aftermath. Jishnu's Radiance - Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP. Gandiva: Aftermath. Wildfire - Deals fire elemental damage. Enmity generation varies with TP. Armageddon: Aftermath. Chant du Cygne - Delivers a threefold attack. Chance of critical hit varies with TP. Almace: Aftermath. These look overall to be surprisingly good. Or at least they're not "Why, God? Why?" stupid/terrible.
Slightly amusingly if you went with the Walk of Echoes path H2H weapon for your Puppetmaster the Mythic WS Stringing Pummel is still probably better than Victory Smite. And the Corsair one still has me confused.
Armor! & Empyrean Armor!
It turns out SE broke POLUtils, so nobody knows what exactly the new armor is.
The Empyrean Armor comes from doing Abyssean Campaign which is being called "Bastion" in exchange for Allied Notes which are being called "Resistance Credits." It's like a palette swap except with words! Go go laziness!
There's these in the .DATs, so I'm curious as to how this will work exactly. Ravager Seal: Hd. A musty slip of parchment, worn and faded with the years. Faintly visible is the image of a piece of armor, annotated with elaborately scribed glyphs of a long-lost tongue.
Tantra Seal: Hd. A musty slip of parchment, worn and faded with the years. Faintly visible is the image of a piece of armor, annotated with elaborately scribed glyphs of a long-lost tongue.
Orison Seal: Hd. A musty slip of parchment, worn and faded with the years. Faintly visible is the image of a piece of armor, annotated with elaborately scribed glyphs of a long-lost tongue.
Goetia Seal: Hd. A musty slip of parchment, worn and faded with the years. Faintly visible is the image of a piece of armor, annotated with elaborately scribed glyphs of a long-lost tongue.The first and last are WAR and BLM I don't know (or care) offhand what the new names for every job is. And there's head, legs, and feet items all there for each job. Buy one of these and give it to the blue pompom'd Moogle to start a new Magian Trial?
Knowing SE though the Campaign Battles Bastion Conflicts will be completely unbalanced and undoable until Heroes of Abyssea is out. So it's not something to get too excited about just yet.
TTFN!
And that's basically all the info I've seen so far. Back to watching my PS2 try to download the update for three more hours (PC's already done!).
Tags: FFXI, scholar, Ninja, Blackmage, Monk, merit points, Trials of the Magians
The most exciting part of the version update teasers?
So the day before the update we get our last teaser and I think it's probably the most exciting one so far. I'm probably being a bit unfair to the Empyrean Armor and new spells, but that's because we don't know... anything about either yet. Let's take a look. OK. So they didn't start strong. But really if you've done any Magian trials you know how useful this will be. Throw in the Magian Specs that tell you the weather and a lot of trials got easier. I'd like to do some Walk of Echoes, so hopefully this will inspire people to actually do it. I'm guessing that the "monster behavior adjusted" means that they either won't all link or might be susceptible to some form of crowd control other than kiting. Letting everyone cast lots would of course be a nice improvement. As somone who fishes this sounds potentially really nice. Assuming that I'll be able to catch whatever fish is newly guttable with Lu Shang's it could make me some money. Hopefully the fish ate spell scrolls this time instead of Flat Shields. Something decent that's Rare/Ex would be cool too.
For some reason I'm guessing that the fish will be from Abyssea. Which is both good and bad in that it means if I want to fish there I can't EXP too (or not as much anyway).
In unrelated Fishing news I'm now 0/271 on Gugrusaurus for my Ebisu Rod. /sigh
Anyway... Why didn't the loot from chests go to the Treasure Pool to start with? Well it can now in any case. With how fast mobs die unless loot sticks around longer than crystals and other crap you'll need to be lightning fast to lot though. The chest thing also makes me think that maybe, similar to CoP Dynamis, Empyrean Armor pieces will drop off specific families of mobs.
A teleport NPC is sooo nice to have around as well. I'm sure people will still take half an hour to cash in merits and come back, but at least then they won't be able to claim it's because it's a long walk. It'll be the undeniable retarded emanating from them.
TTFN!
I'm looking forward to the "big day" tomorrow. I've got my five Magian Weapons (Indra's & Varuna's Staves, Taipain Claws, Sekka, and Uzura all with me. I'm logged by the Ru'Lude Gardens AH for quick buying up of anything that becomes a hot commodity (hopefully). And I'm nearish to Maat so I can hopefully do the limit break quest quickly and start getting jobs to 85. See ya then!
UPDATE: I didn't notice it, but "Thursday, September 8th"? Day/date fail, indeed!
There's the second part of the job adjustments on POL today. Some of them are pretty funny (unintentionally, of course).So....what's that do now? Just make for bigger WS? So Warrior has Attack+ JA, Accuracy+ JA, and TP Bonus+ JA? So much for that "trade-off" or stance thing. The Bard thing falls under "about time."
The Ninja thing could be pretty nice. I was hoping for shuriken, but improving 'Ton spells works too, I guess. (My Gigas's Tiger as NIN/RDM with Aquilo's, Novio/Moldavite, INT+5 Rings, etc and 2x Weather was 590. I shall hit 900 for sure post-update!!! Muwahahahahaha!!!!) So the Perp-X Magian Staves are now even better? Elemental Siphon being improved is nice. I don't see anyone using any of the buffs listed other than Fenrir's/Diabolos's though. ...Hastega could last five minutes already, anyway? Activate v2.0? Level Sync not killing off Automatons for 20 minuttes is nice. I'm hoping to see more PUP stuff on update day. Some new attachments would be nice.
UPDATE: A few other things...
First, I'm glad I left NIN group 2 at 5/10 now instead of tossing my extraneous Abyssean merits into it. It remains to be seen how well the :San spells will perform post-update compared to :Ni, but being able to unlock all of them and having a reason too would be nice.
Less nice would be the Inventory -12 from carrying a stack of each tool, plus a stack of toolbags. Plus, presumably, -2 more from the two new Ichi spells. Then again, if the two new spells are like Aisha: Ichi in usefulness, I probably won't bother.
Having played Ninja a lot lately doing my two Katana trials I've got to say I'm liking the job a lot more than I had in a long time. For a while it was my, "Come NIN/DRK to Sky and tank something!" job. Then EpicLS stopped doing Sky like a year and a half ago (or something). So it was my "Come tank something random (and we don't believe Monk can tank)!" job. Then EpicLS mostly stopped doing...any events outside of Zeni NMs and Dynamis once in a while, so it sat idle. I guess my point is that even though my Monk still clobbers the shit out of things far better than my Ninja there's some...finesse that NIN has. Or something. I guess the wider variety of WS, ninjutsu, and Yonin/Innin make it sort of interesting. Being able to /WHM and Haste myself while having shadows is pretty neat too.
I'm still not too psyched about Summoner, but I'm going to finally get it up from 76 to 85 this update. PUP I've been putting off because skilling up the Automaton is quite annoying. It's Ranged skill isn't capped at level 65 even. (Magic and Melee are close to the 75 caps.)
I'm going to take Summoner and Puppetmaster both to 85 once the Version Update arrives. I'd do it now, but they're just barely 76 and I'd rather only drag them through an Abyssean party (hopefully) once rather than twice.
But I'm a little curious...what do people invite Summoners to do in Abyssea? Hastega and Cure? Damage BPs? I think pet kills all counted as Ruby light (which nobody ever wants) or something? Anybody with some experience they can share please post a comment.
Square-Enix announced that Tanaka is moving on and somebody else is taking over FFXI as "Director" today. Artist's rendition of Akihiko to the right. The POL blurb SS'd to the left.
SE posted another "new WS!!!" video today. Some of them look like they could be interesting.
Cloudsplitter - 1h Axe
Thundery axe weaponskill. Looks to be one-hit. Probably elemental and/or stun WS.
Chant du Cygne - 1h Sword
"Z for Zorro!" No, seriously. It means "Cry of the Swan" or something in french-ish and looks like a three hit physical WS. It appears a RDM is doing it because of the Teal armor.
Victory Smite - Hand-to-Hand
Looks to be 4 punches. It's being done on a Ghost, so I could be reading more into this than there is, but... maybe Monk will finally have a weaponskill that ignores physical damage reductions? Sort of like a Formless Strikes WS.
If nothing else Monks and Puppetmasters will literally get to smite shit next month. Which is pretty rad.
Rudra's Storm - Dagger
A two hit dagger WS that appears to be wind elemental. Rudra being a "wind god" and all. So maybe THF and DNC will get a fourth Wind elemental WS. Either Square-Enix is just fucking with Thieves at this point, with the level 83 Dual Wield I and all, or this one might actually do like 600-700 damage.
Torcleaver - Great Sword
A one hit GS WS. Looks like some sort of Stone stuff, so Added: Effect Slow (that never procs)?
Myrkr - Staff
This looks really goddamned cool! Hold your staff up Spirit Taker style and water pours all over the place from it! I wouldn't be surprised if it has a Magic Shield effect or something like Converts Damage to MP.
The name means "Darkness" in Norse mythology and is a forest planet in the Star Wars universe.
Jishnu's Radiance - Archery
A one hit WS that appears to be Burst II for your bow.
Jishnu's a dude's name. I can't find any significant ones. Perhaps some Bollywood guy got struck by lightning and it's gallows humor? :-P
Ukko's Fury - Great Axe
A two hit GA WS. It looks to be physical.
Ukko is the god of the sky, weather, and harvest in Finnish and Estonian mythology.
Quietus - Scythe
Looks to be a one hit physical or dark elemental WS.
Quietus was a guy who seized some power in Ancient Rome.
Camlann's Torment - Polearm
A one-hit Polearm WS. Looks a lot like the last new Polearm WS.
Tachi: Fudo - Great Katana
A one hit physical WS. Which means depending on mods/added effects/etc it could actually be good. Then again, Tachi: Butterflies.
Dagan - Club
Looks like some variation of Moonlight with five petal flowers. Could provide MP Refresh or Enmity Down?
Dagan is fishing/harvest deity or something.
Wildfire - Marksmanship
Looks like a single hit Fire elemental WS.
Blade: Hi
Looks like a one (read: two) hit physical WS. With some Attack multiplier and/or decent mods it could be better than Blade: Jin on things Ninjas....probably aren't meleeing anyway. Ninja could really use a boost if you're listening, Square-Enix.
And the video from Youtube if you haven't seen it already:
I finally finished off my second Katana for my Ninja earlier tonight! There's better Katanas out there to mainhand, obviously, but this one is pretty straightforward...if grindy as all hell to complete (800 fucking WS on Vermin for the last trial).
Now I've got: DMG:43 Delay:216 Store TP+8 & DMG:40 Delay 201 DEX+6 Accuracy+12Replacing my old: DMG:38 Delay:227 Critical Hit Rate+6% & DMG:32 Delay:201 STR+2 DEX+4Which is a net differences of: DMG:+13 Delay:-11 Store TP+8 Critical Hit Rate-6% STR-2 DEX+2 Accuracy+12Which is decent enough for me.
I did most of the last Vermin WS trial in Kuftal Tunnel on Spiders. Which made me a decent amount of gil. Three Arachne kills and one Amemet in my time there. Four Arachne technically, but that was with a group and I didn't get any webs.I ended up moving to Mount Z and finishing on the awful (for melee) Wamoura Princes. Shenel is working on his OA3 Katana, so he was there as NIN/RDM and I went NIN/WHM. It was pretty slow with Sanction Refresh unable to keep up with our MP usage at times (and subbed Clear Mind, with no hMP gear, being rubbish). But I finished mine obviously.
We should probably get a bunch of people to come and Manaburn the western island's Wamoura Princes for him. It would be crappy EXP with everyone being at or near level 80, but 300 more of those things any other way would suck pretty badly.
Anyway, it's ~1AM, so I"m off to bed. Hopefully we get some decent update teaser info tomorrow morning.
Tags: FFXI, Ninja, Trials of the Magians
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